<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="RunService">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Workspace">
		<Properties>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<Ref name="CurrentCamera">RBX0</Ref>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
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				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">RBX1</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Model">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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					<Y>0</Y>
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					<R00>1</R00>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Room</string>
				<Ref name="PrimaryPart">RBX1</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
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						<R02>0</R02>
						<R10>0</R10>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Floor</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>300</X>
						<Y>0.400000006</Y>
						<Z>300</Z>
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				</Properties>
			</Item>
		</Item>
		<Item class="Script">
			<Properties>
				<bool name="Disabled">false</bool>
				<string name="Name">Leaderboard</string>
				<string name="Source">print(&quot;Leaderboard script loaded&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local kills = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;kills.Name = &quot;Kills&quot;&#13;&#10;&#9;kills.Value = 0&#13;&#10;&#13;&#10;&#9;local deaths = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;deaths.Name = &quot;Deaths&quot;&#13;&#10;&#9;deaths.Value = 0&#13;&#10;&#13;&#10;&#9;kills.Parent = stats&#13;&#10;&#9;deaths.Parent = stats&#13;&#10;&#13;&#10;&#9;local humanoid = newPlayer.Character.Humanoid&#13;&#10;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )&#13;&#10;&#13;&#10;&#9;-- start to listen for new humanoid&#13;&#10;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )&#13;&#10;&#13;&#10;&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onHumanoidDied(humanoid, player)&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;local deaths = stats:findFirstChild(&quot;Deaths&quot;)&#13;&#10;&#9;&#9;deaths.Value = deaths.Value + 1&#13;&#10;&#9;&#9;handleKillCount(humanoid, player)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerRespawn(property, player)&#13;&#10;&#9;-- need to connect to new humanoid&#13;&#10;&#9;&#13;&#10;&#9;if property == &quot;Character&quot; then&#13;&#10;&#9;&#9;local humanoid = player.Character.Humanoid&#13;&#10;&#9;&#9;&#9;local p = player&#13;&#10;&#9;&#9;&#9;local h = humanoid&#13;&#10;&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function handleKillCount(humanoid, player)&#13;&#10;&#9;-- todo, killing self results in negative points.&#13;&#10;&#9;&#13;&#10;&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this&#13;&#10;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#13;&#10;&#9;-- find player with name on tag&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;local killer = tag.Value&#13;&#10;&#9;&#9;if killer.Parent ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;-- test if killer still in game, maybe not a big deal&#13;&#10;&#9;&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if stats ~= nil then&#13;&#10;&#9;&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;Kills&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if killer ~= player then&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value + 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value - 1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end &#13;&#10;&#9;&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX0">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-53.5011406</X>
					<Y>81.7953186</Y>
					<Z>-45.5387077</Z>
					<R00>-0.60520339</R00>
					<R01>0.210724145</R01>
					<R02>-0.767674685</R02>
					<R10>-1.49011612e-008</R10>
					<R11>0.964329362</R11>
					<R12>0.264705241</R12>
					<R20>0.796071053</R20>
					<R21>0.160200477</R21>
					<R22>-0.583615422</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-38.147644</X>
					<Y>76.5012054</Y>
					<Z>-33.8663979</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX2</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">141</int>
					<CoordinateFrame name="CFrame">
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						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
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					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
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						<X>0</X>
						<Y>0</Y>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>32.4000015</Y>
						<Z>2</Z>
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				</Properties>
			</Item>
			<Item class="Part">
				<Properties>
					<bool name="Anchored">true</bool>
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					<bool name="CanCollide">true</bool>
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					<bool name="Locked">true</bool>
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				</Properties>
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					<bool name="Anchored">true</bool>
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				<Properties>
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			</Item>
		</Item>
		<Item class="Part">
			<Properties>
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						<Z>13</Z>
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				</Properties>
			</Item>
		</Item>
		<Item class="Script">
			<Properties>
				<bool name="Disabled">false</bool>
				<string name="Name">StopSpawnCampingNoobs</string>
				<string name="Source">print(&quot;Random spawn script loaded&quot;)&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#9;&#13;&#10;&#9;&#13;&#10;&#9;-- start to listen for new humanoid&#13;&#10;&#9;newPlayer.Changed:connect(function(property) onPlayerPropChanged(property, newPlayer) end )&#13;&#10;&#13;&#10;&#9;onPlayerRespawn(newPlayer)&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerPropChanged(property, player)&#13;&#10;&#9;if property == &quot;Character&quot; then&#13;&#10;&#9;&#9;onPlayerRespawn(player)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerRespawn(player)&#13;&#10;&#9;&#13;&#10;&#9;&#13;&#10;&#9;local x = math.random(-80, 80)&#13;&#10;&#9;local z = math.random(-80, 80)&#13;&#10;&#9;local y = 90 + math.random(0, 20)&#13;&#10;&#13;&#10;&#9;local char = player.Character.Head&#13;&#10;&#13;&#10;&#9;local cf = char.CFrame&#13;&#10;&#13;&#10;&#9;local lx = 0&#13;&#10;&#9;local ly = y&#13;&#10;&#9;local lz = 0&#13;&#10;&#13;&#10;&#9;char.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
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				<string name="Name">SoulSpire</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model">
			<Properties>
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				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX26</Ref>
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			</Properties>
			<Item class="Part">
				<Properties>
					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
						<X>9.5</X>
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					</Item>
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						<Properties>
							<bool name="Anchored">false</bool>
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							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
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								<Y>16.5962009</Y>
								<Z>-69.4999466</Z>
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					<Item class="Part">
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>70.5</X>
								<Y>16.596199</Y>
								<Z>-64.4999466</Z>
								<R00>-1.212391e-005</R00>
								<R01>0.000193988453</R01>
								<R02>-1</R02>
								<R10>-5.56744169e-007</R10>
								<R11>1</R11>
								<R12>0.000186647696</R12>
								<R20>1</R20>
								<R21>5.58919339e-007</R21>
								<R22>-1.1665009e-005</R22>
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							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
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							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>68.0001907</X>
								<Y>17.1966686</Y>
								<Z>-70.4999771</Z>
								<R00>1</R00>
								<R01>0.000193988453</R01>
								<R02>-1.212391e-005</R02>
								<R10>-0.000186647696</R10>
								<R11>1</R11>
								<R12>-5.56744169e-007</R12>
								<R20>1.1665009e-005</R20>
								<R21>5.58919339e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>71.5001526</X>
								<Y>17.1960144</Y>
								<Z>-66.9999313</Z>
								<R00>-1.212391e-005</R00>
								<R01>0.000193988453</R01>
								<R02>-1</R02>
								<R10>-5.56744169e-007</R10>
								<R11>1</R11>
								<R12>0.000186647696</R12>
								<R20>1</R20>
								<R21>5.58919339e-007</R21>
								<R22>-1.1665009e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
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							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>70.5000381</X>
								<Y>16.5962009</Y>
								<Z>-66.9999466</Z>
								<R00>1</R00>
								<R01>0.000193988453</R01>
								<R02>-1.212391e-005</R02>
								<R10>-0.000186647696</R10>
								<R11>1</R11>
								<R12>-5.56744169e-007</R12>
								<R20>1.1665009e-005</R20>
								<R21>5.58919339e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">MoreBrew</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">1</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script">
						<Properties>
							<bool name="Disabled">false</bool>
							<string name="Name">WitchBrew</string>
							<string name="Source">r = game:service(&quot;RunService&quot;)&#13;&#10;&#13;&#10;print(&quot;Witch&apos;s Brew loaded&quot;)&#13;&#10;&#13;&#10;brew = script.Parent.Brew&#13;&#10;&#13;&#10;function doTheBrew(humanoid, player)&#13;&#10;&#9;player.Head.Size = Vector3.new(2,2,2)&#13;&#10;&#9;player.Head.BrickColor = BrickColor.random()&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouch(touchedPart)&#13;&#10;&#9;print(&quot;touched&quot;)&#13;&#10;&#9;-- see if a character touched it&#13;&#10;&#9;local parent = touchedPart.Parent&#13;&#10;&#9;&#9;if parent~=nil then&#13;&#10;&#9;&#9;local humanoid = parent:findFirstChild(&quot;Humanoid&quot;, false);&#13;&#10;&#9;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;&#9;doTheBrew(humanoid, parent)&#13;&#10;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;print(brew)&#13;&#10;&#13;&#10;brew.Touched:connect(onTouch)&#13;&#10;&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX156</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
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							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>61.5</X>
								<Y>12.9999971</Y>
								<Z>-60.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
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							<bool name="Cullable">true</bool>
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							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>68</X>
								<Y>12.9999971</Y>
								<Z>-60.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
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							<int name="BrickColor">23</int>
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								<Y>34.5999947</Y>
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							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
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								<Y>42.1999931</Y>
								<Z>14.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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							<float name="FrontParamB">0.5</float>
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							<float name="RightParamA">-0.5</float>
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								<Y>0</Y>
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							<Vector3 name="Velocity">
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								<Y>0</Y>
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							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
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								<Y>0.400000006</Y>
								<Z>1</Z>
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					<Item class="Part">
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							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>39.3953133</Y>
								<Z>14.499814</Z>
								<R00>-0.999990344</R00>
								<R01>8.28474128e-007</R01>
								<R02>1.87076111e-007</R02>
								<R10>8.28143129e-007</R10>
								<R11>0.99999845</R11>
								<R12>-0.00176132983</R12>
								<R20>-1.88535168e-007</R20>
								<R21>-0.00176132983</R21>
								<R22>-0.999988794</R22>
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							<bool name="CanCollide">false</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
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							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
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							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							<Vector3 name="Velocity">
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								<Y>4.4000001</Y>
								<Z>1</Z>
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					<Item class="Part">
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							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>36.5999947</Y>
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								<R00>-1</R00>
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								<R10>0</R10>
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								<R21>0</R21>
								<R22>-1</R22>
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							<string name="Name">Smooth Block Model</string>
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								<Y>0.400000006</Y>
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					<Item class="Part">
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							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
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								<Y>34.5999947</Y>
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								<R00>-1</R00>
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								<R11>1</R11>
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				</Item>
			</Item>
		</Item>
		<Item class="Script">
			<Properties>
				<bool name="Disabled">false</bool>
				<string name="Name">RegenerateFurniture</string>
				<string name="Source">&#13;&#10;model = game.Workspace.RegenFurniture&#13;&#10;messageText = &quot;Regenerating the Cursed Furniture...&quot;&#13;&#10;&#13;&#10;message = Instance.new(&quot;Message&quot;)&#13;&#10;message.Text = messageText&#13;&#10;backup = model:clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(600 * (1-math.random()*0.5))&#13;&#10;&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;&#9;model:remove()&#13;&#10;&#13;&#10;&#9;wait(4)&#13;&#10;&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;</string>
				<bool name="archivable">true</bool>
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		</Item>
		<Item class="Script">
			<Properties>
				<bool name="Disabled">false</bool>
				<string name="Name">RegenerateScenery</string>
				<string name="Source">&#13;&#10;model = game.Workspace.RegenScenery&#13;&#10;messageText = &quot;Regenerating the Forsaken Scenery...&quot;&#13;&#10;&#13;&#10;message = Instance.new(&quot;Message&quot;)&#13;&#10;message.Text = messageText&#13;&#10;backup = model:clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(600 * (1-math.random()*0.5))&#13;&#10;&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;&#9;model:remove()&#13;&#10;&#13;&#10;&#9;wait(4)&#13;&#10;&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script">
			<Properties>
				<bool name="Disabled">false</bool>
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				<string name="Source">&#13;&#10;model = game.Workspace.RegenWindows&#13;&#10;messageText = &quot;Regenerating the Ill-fated Windows&quot;&#13;&#10;&#13;&#10;message = Instance.new(&quot;Message&quot;)&#13;&#10;message.Text = messageText&#13;&#10;backup = model:clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(600 * (1-math.random()*0.5))&#13;&#10;&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;&#9;model:remove()&#13;&#10;&#13;&#10;&#9;wait(4)&#13;&#10;&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;</string>
				<bool name="archivable">true</bool>
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		<Item class="Model">
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				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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			<Item class="Part" referent="RBX166">
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>316</X>
						<Y>1.20000005</Y>
						<Z>322</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1</X>
						<Y>179.800018</Y>
						<Z>-149</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">E</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>298</X>
						<Y>294</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>149</X>
						<Y>179.800003</Y>
						<Z>-1.49011612e-007</Z>
						<R00>3.42285418e-008</R00>
						<R01>0</R01>
						<R02>-0.99999994</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.99999994</R20>
						<R21>0</R21>
						<R22>3.42285418e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">A</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>300</X>
						<Y>294</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>179.800003</Y>
						<Z>149</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">D</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>296</X>
						<Y>294</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-149</X>
						<Y>179.800003</Y>
						<Z>1.00000501</Z>
						<R00>-3.42285169e-008</R00>
						<R01>0</R01>
						<R02>-0.999999583</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.999999583</R20>
						<R21>0</R21>
						<R22>-3.42285453e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">C</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>298</X>
						<Y>294</Y>
						<Z>2</Z>
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				</Properties>
			</Item>
			<Item class="Script">
				<Properties>
					<bool name="Disabled">false</bool>
					<string name="Name">Storm</string>
					<string name="Source">print(&quot;Storm loaded&quot;)&#13;&#10;local box = script.Parent&#13;&#10;&#13;&#10;function doLightning()&#13;&#10;&#9;box.A.BrickColor = BrickColor.new(226)&#13;&#10;&#9;box.B.BrickColor = BrickColor.new(226)&#13;&#10;&#9;box.C.BrickColor = BrickColor.new(226)&#13;&#10;&#9;box.D.BrickColor = BrickColor.new(226)&#13;&#10;&#9;box.E.BrickColor = BrickColor.new(226)&#13;&#10;&#9;wait((math.random()/2) + .2)&#13;&#10;&#9;box.A.BrickColor = BrickColor.new(26)&#13;&#10;&#9;box.B.BrickColor = BrickColor.new(26)&#13;&#10;&#9;box.C.BrickColor = BrickColor.new(26)&#13;&#10;&#9;box.D.BrickColor = BrickColor.new(26)&#13;&#10;&#9;box.E.BrickColor = BrickColor.new(26)&#13;&#10;end&#13;&#10;&#13;&#10;function doThunder()&#13;&#10;&#9;local storm_sound = nil&#13;&#10;&#9;if math.random() &lt; .5 then&#13;&#10;&#9;&#9;storm_sound = game.Workspace:findFirstChild(&quot;ThunderSound&quot;)&#13;&#10;&#9;&#9;if storm_sound == nil then&#13;&#10;&#9;&#9;&#9;storm_sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;&#9;storm_sound.Name = &quot;ThunderSound&quot;&#13;&#10;&#9;&#9;&#9;storm_sound.SoundId = &quot;rbxasset://sounds\\HalloweenThunder.wav&quot;&#13;&#10;&#9;&#9;&#9;storm_sound.Parent = game.Workspace&#13;&#10;&#9;&#9;end &#13;&#10;&#9;else&#13;&#10;&#9;&#9;storm_sound = game.Workspace:findFirstChild(&quot;LightningSound&quot;)&#13;&#10;&#9;&#9;if storm_sound == nil then&#13;&#10;&#9;&#9;&#9;storm_sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;&#9;storm_sound.Name = &quot;LightningSound&quot;&#13;&#10;&#9;&#9;&#9;storm_sound.SoundId = &quot;rbxasset://sounds\\HalloweenLightning.wav&quot;&#13;&#10;&#9;&#9;&#9;storm_sound.Parent = game.Workspace&#13;&#10;&#9;&#9;end &#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;storm_sound:play()&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(math.random() * 10)&#13;&#10;&#9;doLightning()&#13;&#10;&#9;wait(math.random() * 2)&#13;&#10;&#9;doThunder()&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<External>RBX167</External>
	<External>RBX168</External>
	<Item class="Players">
		<Properties>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
			<int name="maxPlayers">10</int>
		</Properties>
	</Item>
	<Item class="Hopper">
		<Properties>
			<string name="Name">Hopper</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService">
		<Properties>
			<string name="Name">SoundService</string>
			<bool name="archivable">true</bool>
			<float name="distancefactor">5</float>
			<float name="dopplerscale">1</float>
			<float name="rolloffscale">1</float>
		</Properties>
		<External>RBX169</External>
		<External>RBX170</External>
		<External>RBX171</External>
		<External>RBX172</External>
		<External>RBX173</External>
		<External>RBX174</External>
		<External>RBX175</External>
		<External>RBX176</External>
		<External>RBX177</External>
		<External>RBX178</External>
		<External>RBX179</External>
		<External>RBX180</External>
		<External>RBX181</External>
		<External>RBX182</External>
	</Item>
	<Item class="ControllerService">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting">
		<Properties>
			<Color3 name="BottomAmbientV9">4294958950</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4294967142</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX183</External>
</roblox>